From story arc completions, from doing Take Force/Strike Forces and from getting all exploration badges in a zone. Every so often, you'll get merit rewards. These are nice because they don't degrade in usefulness as you level past them.Ĩ. You'll get to make a free invention origin enhancement. There's a guy in each (when you walk in, look to your left and you'll see him) that will start the invention tutorial. During those prior mentioned missions, you'll be sent to a University to learn about inventions. Each arc introduces you to new aspects of the game and gives mini tutorials on most things you need to know. At level 10 and again at level 15, you'll get another little arc from them. At level 5, you'll get a contact (Twinshot for heroes and Dr Graves for villains). If for no other reason, it's worth getting as an extra means of convenient travel.Ħ. Also, you can use it as a travel hub since it can reconnect you to several zones. Orobouros isn't exactly a zone, but it has missions once you're high enough level, is a hub for a lot of people putting endgame stuff together and you can access missed missions via one of the pilalrs of ice and flame. It won't pop into your tray like the Long Range version, you'll have to click on the "Power" tab on your powers tray and click it to make it pop into your tray. Go through and when you zone in, you'll have the Orobouros power. Go down the elevator, go forward and jump down to the floor. To get it, go into CIty Hall, hang a right, go down the stairs, go to the last door on the right and head towards the elevator that just happens to have one of those awesome exploration badges in front of it. In Atlas (unsure about redside), you can get what's called the Orobouros Teleporter right at the start instead of having to wait/ask for one to be dropped near you. Also, when you hit new zones, grab at least one of the exploration badges there and you get that as a location for your teleporter.ĥ. That way, no matter what you'll always be able (as long as it's off of cooldown) to get back to a safe zone. This will give you the Long Rang Teleporter power and Atlas/Mercy as a destination. Once you have that and are in Atlas/Mercy, run around (with your spiffy new extra run and jump powers) and get all the exploration badges. It's tempting, but play through normally at least once to progress and learn at an even pace.Ĥ. You can get 5 really good enhancements that will last you til level 21, some extra melee and ranged attacks, a rocket jump pack, various running types (used with Sprint will make you very zippy and able to jump fairly high). They have a lot of free goods that will be a monumental help early on. In Atlas Park and Mercy Island, you can find these women in black skirt/suits that are the Pay To Win vendors. The Going Rogue choice in the character creator will take you to Praetoria, which is a lot harder on new players who don't understand mechanics.Ģ.
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